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Amiga Inside!
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Amiga FD Inside (1995)(Ultramax).iso
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berndspd
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joey
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manual_english
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1993-02-08
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107 lines
Welcome to "Joey the Worm"
--------------------------
1. The game concept:
The idea of this game is very similar to an old PC-game called "Sokoban".
Your task is to push Grullies (the only food of Joey) to the stock. The
stock is signed with little rhombic symbols on the floor. If you can manage
to push all Grullies in the stock, the level is completed.
2. How to play:
You can move Joey either with Joystick or Keyboard. You can select this in
the main menu.
Using the Keyboard:
- Move Joey with the cursorkeys
- Use <RETURN> for extra menu or select the extra functions with
- F10: Takeback
- ESC: Return to main menu
- F1 : Load old game
- F2 : Save game (only possible if the number near to the disk-symbol
in the infoline at the bottom of the screen is >0)
- Press <SPACE> after the code for the next level is shown
The Keyboard repeat delay (and speed) refers to the preferences.
Using a Joystick:
Move Joey with a Joystick in Port 1. By pressing the Fire-Button you get
the extra menu.
If you decide to play with Joystick, no Keyboard functions are available
and vice versa.
3. The main menu :
After loading the game, you get directly in the main menu.
Press F1 : to enter a code for an other level
F2 : to switch to the shown symbol (Joystick or Keyboard)
F3 : to start the actual level
F4 : to see all High-Scores
F6 : to return to Amiga-DOS
4. Game elements:
- Ice Blocks: If you move Joey on an ice block you will skate away until:
- the ice ends
- there is a grully on the ice
If you push a grully on ice, the grully skates away until:
- the ice ends
- there is a grully on the ice
- there is a stock, and the switch is set to "on"
(see the element "switches" in this chapter)
- Switches : If the switch is "off":
- you can push the grullies normally
If it is set to "on" :
- you can`t push a grully down from the stock.
- it is possible to push grullies in the stock.
- you see a little sign in the infoline at the bottom of the
screen.
- Teleporters: If you push a Grully on a teleporter, it will appear on the
quay. This quay can be in the same room or in an other. This
is shown in the infoline at the bottom of the screen. If
there is a Grully on the quay, you can`t move an other on
the teleporter.
- Doors: It is possible to move via doors to an other room. You start in
this room at the place with the s-sign on the floor, NOT next to
the door. Grullies can`t be pushed through doors.
No switches and doors in the DemoVersion !
5. Multitasking:
Joey runs completely under multitasking. The taskpriority is set to 0. If
you want to switch to the Workbench press left-alt during playing (not in
the main menu).
It is not adviceable to run other programs while playing Joey.
Press F6 in the main-menu to return to Amiga-DOS.
6. Installing on Harddisk:
Simply move the Joey-drawer from disk to any place of your harddisk.
Ensure that in the sys:c/ directory are: muchmore and xicon.
Thats all.
7. Demolevels :
If you wait in the main menu until the scrolltext has finished, you can see
5 different introductions of the game elements. Look at these
demonstrations and you won`t have problems with the game.
8. WB 2.0:
Joey should run under WB 2.0 without any problems. I used only System-Routines
==> under 2.0 the game is a bit faster than under 1.3.
9. Edi the Editor :
With the help of Edi, it is possible to create own levels. The modifyable
levels are the one between 61 and 80. The codes for these level are:
Edi does not work in the DemoVersion!
I hope you enjoy Joey.